function Bank(){
Money = GrabRPGSetting('Money',RPGData, 0)
BankMoney = GrabRPGSetting('BankMoney',RPGData,0)
BankTime = GrabRPGSetting('BankTime',RPGData,'')
Content = ""
Content += "
"
BuildRPGDisplay("Banco", Content);
}
function Deposit(){
DepAm = document.getElementById('deposit_am').value
if(parseInt(DepAm) > Money || parseInt(DepAm) < 1 || DepAm == ""){
alert("Estas intentando depositar mas de lo que tienes.")
} else {
NewMoney = (Money - parseInt(DepAm))
NewBankMoney = parseInt(DepAm) + parseInt(BankMoney)
NewTime = BreakTime(get_now_time())
RPGData = SwapRPGSetting('Money',RPGData,NewMoney)
RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney)
RPGData = SwapRPGSetting('BankTime',RPGData,NewTime)
ReBuildData(RPGData)
}
}
function Withdraw(){
WitAm = document.getElementById('withdraw_am').value
if(parseInt(WitAm) > BankMoney || parseInt(WitAm) < 1 || WitAm == ""){
alert("Estas intentando retirar mas de lo que tienes ahorrado.")
} else {
NewBankMoney = (BankMoney - parseInt(WitAm))
NewMoney = parseInt(WitAm) + parseInt(Money)
NewTime = BreakTime(get_now_time())
RPGData = SwapRPGSetting('Money',RPGData,NewMoney)
RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney)
RPGData = SwapRPGSetting('BankTime',RPGData,NewTime)
ReBuildData(RPGData)
}
}
function getInterest(){
if(BankTime != ""){
if(TimeHigh(BreakTime(get_now_time()),explode(",",BankTime))){
NewBankMoney = parseInt(((BankMoney / 100) * 5)) + parseInt(BankMoney)
NewTime = BreakTime(get_now_time())
RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney)
RPGData = SwapRPGSetting('BankTime',RPGData,NewTime)
ReBuildData(RPGData)
} else {
alert("Aun no es hora de recoger tus intereses.")
}
} else {
alert("Aun no es hora de recojer tus intereses.")
}
}
Bank()