function Bank(){ Money = GrabRPGSetting('Money',RPGData, 0) BankMoney = GrabRPGSetting('BankMoney',RPGData,0) BankTime = GrabRPGSetting('BankTime',RPGData,'') Content = "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" IntCollect = "Los intereses aun no pueden ser retirados" if(BankTime != ""){ if(TimeHigh(BreakTime(get_now_time()),explode(",",BankTime))){ IntCollect = "" } } Content += "" Content += "" Content += "" Content += "
RetirosInformación de tu Cuenta
"+MoneyName+" en tus manos: "+Money+"
"+MoneyName+" en el Banco: "+BankMoney+"
Depositar
"+IntCollect+"
IMPORTANTE:Cualquier transacción del banco (Retirar/Depositar) regresaran las 24 horas para los intereses, asi que deberas esperar otras 24 horas antes de poder recibir los intereses de nuevo.
" BuildRPGDisplay("Banco", Content); } function Deposit(){ DepAm = document.getElementById('deposit_am').value if(parseInt(DepAm) > Money || parseInt(DepAm) < 1 || DepAm == ""){ alert("Estas intentando depositar mas de lo que tienes.") } else { NewMoney = (Money - parseInt(DepAm)) NewBankMoney = parseInt(DepAm) + parseInt(BankMoney) NewTime = BreakTime(get_now_time()) RPGData = SwapRPGSetting('Money',RPGData,NewMoney) RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney) RPGData = SwapRPGSetting('BankTime',RPGData,NewTime) ReBuildData(RPGData) } } function Withdraw(){ WitAm = document.getElementById('withdraw_am').value if(parseInt(WitAm) > BankMoney || parseInt(WitAm) < 1 || WitAm == ""){ alert("Estas intentando retirar mas de lo que tienes ahorrado.") } else { NewBankMoney = (BankMoney - parseInt(WitAm)) NewMoney = parseInt(WitAm) + parseInt(Money) NewTime = BreakTime(get_now_time()) RPGData = SwapRPGSetting('Money',RPGData,NewMoney) RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney) RPGData = SwapRPGSetting('BankTime',RPGData,NewTime) ReBuildData(RPGData) } } function getInterest(){ if(BankTime != ""){ if(TimeHigh(BreakTime(get_now_time()),explode(",",BankTime))){ NewBankMoney = parseInt(((BankMoney / 100) * 5)) + parseInt(BankMoney) NewTime = BreakTime(get_now_time()) RPGData = SwapRPGSetting('BankMoney',RPGData,NewBankMoney) RPGData = SwapRPGSetting('BankTime',RPGData,NewTime) ReBuildData(RPGData) } else { alert("Aun no es hora de recoger tus intereses.") } } else { alert("Aun no es hora de recojer tus intereses.") } } Bank()