function displayElem(ID){ if(TheElement = Elements[ID]){ document.getElementById('elemIMG').innerHTML = ''+TheElement[1]+'' document.getElementById('elemHP').innerHTML = TheElement[2][0] document.getElementById('elemMP').innerHTML = TheElement[2][1] document.getElementById('elemSTR').innerHTML = TheElement[2][2] document.getElementById('elemDEF').innerHTML = TheElement[2][3] } } function RPGProfile(){ Content = "
Tu Perfil de RPG
" Content += "" Content += "" Content += "" Content += "" Content += "" rAvatar = GrabRPGSetting('Avatar',RPGData, '') if(rAvatar != ''){ exeAvatar = " "+GrabRPGSetting(" } else { exeAvatar = "" } Content += "" Content += "" Content += "" Content += "" // Build Class rclass = "" Content += "" Content += "" // Have items for this class? - You can't change then Inventory = GrabRPGSetting('Items',RPGData, '') UsingClassItem = 0 if(Inventory != ''){ Inventory = explode("|", Inventory) for(i=0;i(Cambiar de la Clase a tu personaje ocacionara una perdida completa de sus Hechizos)" } else { Content += "" } Content += "" // Build Elements elemDisp = "" Content += "" Content += "" Content += "" Content += "" Content += "
Nombre (RPG)
Vinculo de tu Avatar
(Dejalo en blanco para no tener)
"+exeAvatar+"
Clase de tu personajeImposible cambiar la Clase de tu personaje
" Content += "(Actualmente tienes items solo para tu Clase, necesitas venderlos para poder cambiar tu Clase)
Elemento"+elemDisp+"
" Content += "
Información de los Elementos
" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "" Content += "
Imagen del ElementoHP+MP+STR+DEF+
" Content += "
" BuildRPGDisplay("Perfil del RPG", Content); displayElem(document.getElementById('rpgelem').options[document.getElementById('rpgelem').options.selectedIndex].value) } function saveProfile(){ NewData = RPGData NewData = SwapRPGSetting('Name', NewData, document.getElementById('rpgname').value.replace(' ','_')) NewData = SwapRPGSetting('Avatar', NewData, document.getElementById('rpgavatar').value) // Have items for this class? - You can't change then Inventory = GrabRPGSetting('Items',RPGData, '') UsingClassItem = 0 if(Inventory != ''){ Inventory = explode("|", Inventory) for(i=0;i