function Scan(){ Data = DataIn Table = document.getElementsByTagName('table') for(t=0;t" mpImg = "" strImg = "" defImg = "" // Using Avatar? rAvatar = GrabRPGSetting('Avatar', Data, '') if(rAvatar != ''){ exeAvatar = ""+GrabRPGSetting(" } else { exeAvatar = "No Avatar" } Inventory = GrabRPGSetting('Items', Data, '') rHealing = GrabRPGSetting('Healing', Data, '') SkillPoints = GrabRPGSetting('SkillPoints',Data, 0) YourSpells = GrabRPGSetting("Spells",Data,"") // Class? rClass = GrabRPGSetting('Class',Data,'None') if(rClass != "None"){ rClass = Class[rClass] } ElemI = GrabRPGSetting('Element', Data, 'None') if(ElemI != 'None'){ ElemI = ""+Elements[ElemI][1]+"" } ContentA = "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "
RPG Profile
" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "
"+exeAvatar+"" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "
Character Name" ContentA += GrabRPGSetting('Name', Data, 'None') ContentA += "
Character Level" ContentA += GrabRPGSetting('Level', Data, 0) ContentA += "
Wins/Defeats" ContentA += GrabRPGSetting('Wins', Data, '0')+" / "+GrabRPGSetting('Lose', Data, '0') ContentA += "
Skill Points" ContentA += SkillPoints ContentA += "
" ContentA += "
" ContentA += "
HP: "+HP+"/"+HPM+"
"+hpImg+"
" ContentA += "
MP: "+MP+"/"+MPM+"
"+mpImg+"
" ContentA += "
STR: "+STR+"
"+strImg+"
" ContentA += "
DEF: "+DEF+"
"+defImg+"
" ContentA += "
" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "" ContentA += "
Experience" ContentA += GrabRPGSetting('EXP', Data, 0) + "%" ContentA += "
Class" ContentA += rClass ContentA += "
Element" ContentA += ElemI ContentA += "
"+MoneyName+"" ContentA += GrabRPGSetting('Money', Data, '0') ContentA += "
" ContentA += "
" ContentB = "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "
Inventory
" ContentB += "" ContentB += "" if(Inventory != ''){ ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" Inventory = explode("|",Inventory) for(i=0;i" } else { itmAltPlus = "None" } ContentB += "" ContentB += "" ContentB += "" ContentB += "" ContentB += "" } } else { ContentB += "" } ContentB += "
IconNameDescriptionUpgrade
"+Items[Inventory[i]][2]+"" ContentB += ""+Items[Inventory[i]][2]+""+Items[Inventory[i]][4]+""+itmAltPlus+"
No Items
" ContentB += "
" ContentC = "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "
Healing Potions
" ContentC += "" ContentC += "" if(rHealing != ''){ ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" rHealing = explode("|", rHealing) for(h=0;h" ContentC += "" ContentC += "" ContentC += "" ContentC += "" ContentC += "" } } else { ContentC += "" } ContentC += "
IconNameDescriptionHP+MP+
"+Healing[rHealing[h]][1]+""+Healing[rHealing[h]][2]+""+Healing[rHealing[h]][4][0]+""+Healing[rHealing[h]][4][1]+"
No Healing Potions
" ContentC += "
" ContentD = "" ContentD += "" ContentD += "" ContentD += "" ContentD += "" ContentD += "" ContentD += "" ContentD += "" ContentD += "
Spell Book
" ContentD += "" ContentD += "" if(YourSpells != ""){ ContentD += "" ContentD += "" ContentD += "" ContentD += "" ContentD += "" YourSpells = explode("|",YourSpells) for(s=0;s" ContentD += "" ContentD += "" ContentD += "" ContentD += "" } } } } else { ContentD += "" } ContentD += "
IconNameDescriptionLevel
"+sSetting[0]+""+sSetting[1]+""+TheLevel+"
Spell Book Is Empty
" ContentD += "
" MainTable.rows[0].cells[0].innerHTML = ContentA MainTable.rows[0].cells[1].innerHTML = ContentB MainTable.rows[1].cells[0].innerHTML = ContentC MainTable.rows[1].cells[1].innerHTML = ContentD } Scan()